AP shells can also overmatch armor, further increasing their ability to penetrate thin but well angled armor. This is the ammo type that makes them ideal for getting through well angled armor. AP shells are subject to five degrees of normalization. AP with enhanced penetration or damage is also sometimes premium ammunition on some direct-fire tanks (this is common in Japanese pre-Cold War designs).ĪP shells penetrate armor better when moving faster, which means they lose penetration ability over distance as they slow down. On some artillery AP shells can be premium. The penetration ability of an AP shell is heavily dependent on how much energy it carries, so a high velocity, large caliber shell tends to penetrate armor better than a small caliber, low velocity shell.ĪP is the standard shell for most direct-fire tanks in the game. Different shell types fired from the same gun can also have different muzzle velocities.Īrmor piercing shells are shells which use kinetic energy to punch a hole in armor and do damage to the crew and internal workings of a vehicle. Muzzle velocity determines how much lead must be given to hit a moving target, as slower moving shells will need a greater amount of lead to hit their intended target. Muzzle Velocity - The measure of the speed a shell travels right as it leaves the barrel of the gun.Shells which impact armor a third of their thickness will automatically penetrate, no matter what angle they impact from. Shells which impact armor half the thickness of their caliber get increased normalization values, but will still bounce if they impact at a ricochet angle. Overmatching - A mechanic for AP and APCR shells that allows them to penetrate thin, but well angled armor if their caliber is high enough.This decreases the effective thickness of the armor and makes it easier for AP and APCR shells to penetrate angled armor plates. Normalization - An effect that causes the angle of AP and APCR shells to decrease on impact.This value determines very little aside from overmatching, a mechanic by which AP and APCR shells can penetrate well angled, thin armor. Caliber - The diameter of the shell in centimeters, as dictated by the size of the gun's caliber.Note that damage from ricochets is currently disabled in WoT Blitz. Certain shell types have mechanics that decrease the chances of ricocheting off of thin armor, and different shell types have different minimum angles at which they ricochet. Ricocheted shells can still impact and damage tanks after bouncing, and can damage the target they originally bounce off if they impact a weak surface after bouncing (this is sometimes known as a "shot trap" effect). Ricochet - When a shell hits an armor plate that is greater than a certain angle, the shell will bounce off of the plate and continue traveling.The only exception to this is high explosive rounds, which can sacrifice some of the damage they do for additional penetration (see High-Explosive section). Shells will not always do the same damage every time they penetrate, but will always do within 25% of the average damage value. The damage value given in game is an average value, which is subject to a random +/- 25% modifier. Damage - The average damage the shell does upon a penetrating hit.All types of high explosive shells have a chance to deal reduced damage if they do not at first penetrate their target. With most ammunition types, if the shell's penetration value is lower than the effective armor of the target it hits, the shell will likely fail to penetrate and do no damage. Average penetration is also subject to a random +/- 25% modifier. This penetration changes at shorter or longer ranges and to different degrees when firing certain types of ammunition. ![]() Penetration values given in the game are the shell's ability to penetrate armor at 100 meters away.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |